A couple words

Fifteen years ago, I studied biotechnology. However, playing god with living microorganisms wasn't as much fun as it sounded; pouring clear liquids into clear liquids never gave me the satisfaction I would find from beating a raid boss with my friends. This set me on a path to discover why games truly matter, and how I can repay what games have given me.

Today, I build worlds, both physically and digitally, that use our beloved games medium to convey stories, teach lessons, and inspire generations. And in creating systems and spaces that lie outside of the conventions I hold, I am able to not only surprise myself, but also my peers and my audience.

I once believed that working countless hours towards a cathedral that I would never live to see was the best I could do, and I'm ecstatic to continue proving myself wrong.

If you need strategy fiend who can breathe life through level and world design in Maya, deliver quality results in Unity and Unreal, and be an empathic player advocate with a cornerstone of UX fundamentals, or just some guy to play late night Monster Hunter or Minecraft with, don't hesitate to reach out down below!

Map - Captain - Maya

Settlement blockmesh designed in Maya
for an open world high-mobility FPS hub space.

Map - Haven - UE5

Medium tiered settlement prototype
experimenting with framing and foliage.

Map - Villa - UE5

Small villa estate prototype built
for an FPS encounter and as a town.

Map - Cove - UE5

Large-sized settlement prototype set
as a shanty town built into a hidden cove.

Condiment Capture

Third-person PvP multiplayer indie project
marrying the gameplay of Splatoon with 3D flight.

MTG Card Designs [EDH]

Exploration of relatively untouched design
spaces and play patterns via custom commanders.

Torque

Locally-played 2-player physics PvP game created in Game Maker.

Please Rise, Winston

Unity5 interactive narrative designed to explore the malleability of language.

Fhionnuisce

Unity5 3D puzzle game designed in response to GGJ 2016's theme, "Ritual", exploring darkness.

Derelict

Dark mystery text-based interactive narrative game written in Inform 7.

Voxel Arena

Unity4 3D game revolving around PvP combat in an instanced voxel space with Xbox controller support.

Planetary Lander

Unity4 spinoff of Atari's 1979 Lunar Lander, bringing the core game into a 3D gamespace; also ported to the Seebright AR HMD.

Inkly

color

Perpetually scrolling 2D platformer based on the CMYK scheme written in JavaScript using brine.js.

Coming Soon!

What's over the horizon?