Map - Ground Zero - UE4
Ready or Not level mod design doc for a large "Barricaded Suspects" mission.
Fifteen years ago, I studied biotechnology. However, playing god with living microorganisms wasn't as much fun as it sounded;
pouring clear liquids into clear liquids never gave me the satisfaction I would find from beating a raid boss with
my friends. This set me on a path to discover why games truly matter, and how I can repay what games have given me.
Today, I build worlds, both physically and digitally, that use our beloved games medium to convey stories, teach lessons,
and inspire generations. And in creating systems and spaces that lie outside of the conventions I hold, I am able to not only
surprise myself, but also my peers and my audience.
I once believed that working countless hours towards a cathedral that I would never live to see was the best I could do, and I'm
ecstatic to continue proving myself wrong.
If you need strategy fiend who can breathe life through level and world design in Maya, deliver quality results in
Unity and Unreal, and be an empathic player advocate with a cornerstone of UX fundamentals, or just
some guy to play late night Monster Hunter or Minecraft with, don't hesitate to reach out down below!
Ready or Not level mod design doc for a large "Barricaded Suspects" mission.
Settlement blockmesh designed in Mayafor an open world high-mobility FPS hub space.
An underground lava mines map for a Runescape-esque MMORPG.
A 15-20 minute sidequest level built for God of War Ragnarok's mechanics.
Medium tiered settlement prototypeexperimenting with framing and foliage.
Small villa estate prototype builtfor an FPS encounter and as a town.
Large-sized settlement prototype setas a shanty town built into a hidden cove.
Design doc for a 20-30 minlooter FPS dungeon experience.
Third-person PvP multiplayer indie projectmarrying the gameplay of Splatoon with 3D flight.
Design documentation sample fora custom PvP Minecraft map mode.
Ongoing set of deathmatch levels built forvanilla Minecraft plug-and-play.
Exploration of relatively untouched designspaces and play patterns via custom commanders.
Locally-played 2-player physics PvP game created in Game Maker.
Unity5 interactive narrative designed to explore the malleability of language.
Unity5 3D puzzle game designed in response to GGJ 2016's theme, "Ritual", exploring darkness.
Dark mystery text-based interactive narrative game written in Inform 7.
Unity4 3D game revolving around PvP combat in an instanced voxel space with Xbox controller support.
Unity4 spinoff of Atari's 1979 Lunar Lander, bringing the core game into a 3D gamespace; also ported to the Seebright AR HMD.
Perpetually scrolling 2D platformer based on the CMYK scheme written in JavaScript using brine.js.
What's over the horizon?